Industry and cargo
Refining, hauling, and the first pass at player-made goods moving through the loop.
Roadmap
Quickly check the development status of the project. If you want more details check the dev logs.
Refining, hauling, and the first pass at player-made goods moving through the loop.
Probing systems for signatures, wrecks, and resource pockets worth a warp out.
It funds game content across the galaxies, and the systems behind them. Every tier is cosmetics, your name in the credits, or early access.
Store page in review with Steam.
A playable build, live on our server, with galaxies visitable.
Ships, system state, the world: everything lives on the server.
Lane travel between systems, with the destination streamed before the warp starts.
Direct control of ship systems, arrangeable viewports, and anything in view selectable.
The site you are on, plus a cool intro teaser.
Talk to others in the same system, or anywhere in the same galaxy.
Stars, planets, moons, asteroids, and nebulae giving each system its look.
Beyond the explorer and cargo hulls flying in the prototype today.
A longer chain from raw ore to finished hulls and station hardware.
Modules and upgrades you own, with the trade-offs between them shaping how a hull flies.
Researchable designs feeding the industry chain, from owned blueprint to player-built hardware.
Player-built stations and outposts anchored in the systems they hold.
Direct conflict between players, from ambushes on the lanes to open battles.
Traders, patrols, and other traffic so systems have a pulse beyond the players in them.
Shared, timed happenings that pull scattered pilots into the same corner of a galaxy.